Blood Hour
A downloadable game for Windows
This game was created for GMTK 2026.
Theme: Count Down
Concept:
You are a vampire in a Victorian city. Every night, you have 60 seconds to hunt the gaslit streets and collect enough blood to survive until the next night. Each sunrise demands more than the last. Spend your blood on upgrades to move faster, feed quicker, and extend your time- but choose wisely. Beat the clock or turn to ash.
Disclaimer:
Due to only finding a level designer late into the jam, we were not able to get our playable map populated with our final assets in time to submit for the jam, so instead this build only includes the mechanics testing level. This does not represent the current state of the game, and a more polished version will be added here once voting has ended.
Credits:
Allan Tan - Composer
José Campos - Level Designer
Kiran Sawant - Environment Artist
Taylor Merrill - Lead Programmer
Van "Vanvanderson" Patton - Character Artist, Animator
| Updated | 18 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | Windows |
| Authors | Taylor Merrill, JoseC457, allantan, Kiran Sawant |
| Made with | Unreal Engine, Blender, Krita |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |


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